// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/SavePackageUtilitiesCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeSavePackageUtilitiesCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_USavePackageUtilitiesCommandlet(); UNREALED_API UClass* Z_Construct_UClass_USavePackageUtilitiesCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class USavePackageUtilitiesCommandlet ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet; UClass* USavePackageUtilitiesCommandlet::GetPrivateStaticClass() { using TClass = USavePackageUtilitiesCommandlet; if (!Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("SavePackageUtilitiesCommandlet"), Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.InnerSingleton, StaticRegisterNativesUSavePackageUtilitiesCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_USavePackageUtilitiesCommandlet_NoRegister() { return USavePackageUtilitiesCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/*\n * Commandlet used to validate the package saving mechanism. \n * It can currently compare two back to back saves of a package (or folder of packages)\n */" }, { "IncludePath", "Commandlets/SavePackageUtilitiesCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/SavePackageUtilitiesCommandlet.h" }, { "ToolTip", "* Commandlet used to validate the package saving mechanism.\n* It can currently compare two back to back saves of a package (or folder of packages)" }, }; #endif // WITH_METADATA // ********** Begin Class USavePackageUtilitiesCommandlet constinit property declarations ********** // ********** End Class USavePackageUtilitiesCommandlet constinit property declarations ************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics UObject* (*const Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::ClassParams = { &USavePackageUtilitiesCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::Class_MetaDataParams) }; void USavePackageUtilitiesCommandlet::StaticRegisterNativesUSavePackageUtilitiesCommandlet() { } UClass* Z_Construct_UClass_USavePackageUtilitiesCommandlet() { if (!Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.OuterSingleton, Z_Construct_UClass_USavePackageUtilitiesCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, USavePackageUtilitiesCommandlet); USavePackageUtilitiesCommandlet::~USavePackageUtilitiesCommandlet() {} // ********** End Class USavePackageUtilitiesCommandlet ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SavePackageUtilitiesCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_USavePackageUtilitiesCommandlet, USavePackageUtilitiesCommandlet::StaticClass, TEXT("USavePackageUtilitiesCommandlet"), &Z_Registration_Info_UClass_USavePackageUtilitiesCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(USavePackageUtilitiesCommandlet), 1167426819U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SavePackageUtilitiesCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SavePackageUtilitiesCommandlet_h__Script_UnrealEd_3251986353{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SavePackageUtilitiesCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_SavePackageUtilitiesCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS