// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/SMInstance/SMInstanceElementDetailsInterface.h" #ifdef UNREALED_SMInstanceElementDetailsInterface_generated_h #error "SMInstanceElementDetailsInterface.generated.h already included, missing '#pragma once' in SMInstanceElementDetailsInterface.h" #endif #define UNREALED_SMInstanceElementDetailsInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class USMInstanceElementDetailsInterface *************************************** struct Z_Construct_UClass_USMInstanceElementDetailsInterface_Statics; UNREALED_API UClass* Z_Construct_UClass_USMInstanceElementDetailsInterface_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_11_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUSMInstanceElementDetailsInterface(); \ friend struct ::Z_Construct_UClass_USMInstanceElementDetailsInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_USMInstanceElementDetailsInterface_NoRegister(); \ public: \ DECLARE_CLASS2(USMInstanceElementDetailsInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_USMInstanceElementDetailsInterface_NoRegister) \ DECLARE_SERIALIZER(USMInstanceElementDetailsInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_11_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API USMInstanceElementDetailsInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ USMInstanceElementDetailsInterface(USMInstanceElementDetailsInterface&&) = delete; \ USMInstanceElementDetailsInterface(const USMInstanceElementDetailsInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, USMInstanceElementDetailsInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(USMInstanceElementDetailsInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(USMInstanceElementDetailsInterface) \ UNREALED_API virtual ~USMInstanceElementDetailsInterface(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_8_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_11_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_11_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h_11_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class USMInstanceElementDetailsInterface; // ********** End Class USMInstanceElementDetailsInterface ***************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_SMInstance_SMInstanceElementDetailsInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS