// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/ReplaceAssetsCommandlet.h" #ifdef UNREALED_ReplaceAssetsCommandlet_generated_h #error "ReplaceAssetsCommandlet.generated.h already included, missing '#pragma once' in ReplaceAssetsCommandlet.h" #endif #define UNREALED_ReplaceAssetsCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UReplaceAssetsCommandlet ************************************************* struct Z_Construct_UClass_UReplaceAssetsCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UReplaceAssetsCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_14_INCLASS \ private: \ static void StaticRegisterNativesUReplaceAssetsCommandlet(); \ friend struct ::Z_Construct_UClass_UReplaceAssetsCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UReplaceAssetsCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UReplaceAssetsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UReplaceAssetsCommandlet_NoRegister) \ DECLARE_SERIALIZER(UReplaceAssetsCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UReplaceAssetsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UReplaceAssetsCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UReplaceAssetsCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UReplaceAssetsCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UReplaceAssetsCommandlet(UReplaceAssetsCommandlet&&) = delete; \ UReplaceAssetsCommandlet(const UReplaceAssetsCommandlet&) = delete; \ NO_API virtual ~UReplaceAssetsCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_11_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_14_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UReplaceAssetsCommandlet; // ********** End Class UReplaceAssetsCommandlet *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_ReplaceAssetsCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS