// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Subsystems/PropertyVisibilityOverrideSubsystem.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodePropertyVisibilityOverrideSubsystem() {} // ********** Begin Cross Module References ******************************************************** EDITORSUBSYSTEM_API UClass* Z_Construct_UClass_UEditorSubsystem(); UNREALED_API UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem(); UNREALED_API UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UPropertyVisibilityOverrideSubsystem ************************************* FClassRegistrationInfo Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem; UClass* UPropertyVisibilityOverrideSubsystem::GetPrivateStaticClass() { using TClass = UPropertyVisibilityOverrideSubsystem; if (!Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("PropertyVisibilityOverrideSubsystem"), Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.InnerSingleton, StaticRegisterNativesUPropertyVisibilityOverrideSubsystem, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.InnerSingleton; } UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_NoRegister() { return UPropertyVisibilityOverrideSubsystem::GetPrivateStaticClass(); } struct Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Subsystems/PropertyVisibilityOverrideSubsystem.h" }, { "ModuleRelativePath", "Public/Subsystems/PropertyVisibilityOverrideSubsystem.h" }, }; #endif // WITH_METADATA // ********** Begin Class UPropertyVisibilityOverrideSubsystem constinit property declarations ***** // ********** End Class UPropertyVisibilityOverrideSubsystem constinit property declarations ******* static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics UObject* (*const Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UEditorSubsystem, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::ClassParams = { &UPropertyVisibilityOverrideSubsystem::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A0u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::Class_MetaDataParams), Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::Class_MetaDataParams) }; void UPropertyVisibilityOverrideSubsystem::StaticRegisterNativesUPropertyVisibilityOverrideSubsystem() { } UClass* Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem() { if (!Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.OuterSingleton, Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem_Statics::ClassParams); } return Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem.OuterSingleton; } UPropertyVisibilityOverrideSubsystem::UPropertyVisibilityOverrideSubsystem() {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UPropertyVisibilityOverrideSubsystem); UPropertyVisibilityOverrideSubsystem::~UPropertyVisibilityOverrideSubsystem() {} // ********** End Class UPropertyVisibilityOverrideSubsystem *************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UPropertyVisibilityOverrideSubsystem, UPropertyVisibilityOverrideSubsystem::StaticClass, TEXT("UPropertyVisibilityOverrideSubsystem"), &Z_Registration_Info_UClass_UPropertyVisibilityOverrideSubsystem, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UPropertyVisibilityOverrideSubsystem), 4283840406U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h__Script_UnrealEd_3139255636{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PropertyVisibilityOverrideSubsystem_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS