// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialEditor/PreviewMaterial.h" #ifdef UNREALED_PreviewMaterial_generated_h #error "PreviewMaterial.generated.h already included, missing '#pragma once' in PreviewMaterial.h" #endif #define UNREALED_PreviewMaterial_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPreviewMaterial ********************************************************* struct Z_Construct_UClass_UPreviewMaterial_Statics; UNREALED_API UClass* Z_Construct_UClass_UPreviewMaterial_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_14_INCLASS \ private: \ static void StaticRegisterNativesUPreviewMaterial(); \ friend struct ::Z_Construct_UClass_UPreviewMaterial_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPreviewMaterial_NoRegister(); \ public: \ DECLARE_CLASS2(UPreviewMaterial, UMaterial, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPreviewMaterial_NoRegister) \ DECLARE_SERIALIZER(UPreviewMaterial) #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UPreviewMaterial(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPreviewMaterial) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPreviewMaterial); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPreviewMaterial); \ /** Deleted move- and copy-constructors, should never be used */ \ UPreviewMaterial(UPreviewMaterial&&) = delete; \ UPreviewMaterial(const UPreviewMaterial&) = delete; \ UNREALED_API virtual ~UPreviewMaterial(); #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_11_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_14_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPreviewMaterial; // ********** End Class UPreviewMaterial *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_MaterialEditor_PreviewMaterial_h PRAGMA_ENABLE_DEPRECATION_WARNINGS