// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/PopulateDialogueWaveFromCharacterSheetCommandlet.h" #ifdef UNREALED_PopulateDialogueWaveFromCharacterSheetCommandlet_generated_h #error "PopulateDialogueWaveFromCharacterSheetCommandlet.generated.h already included, missing '#pragma once' in PopulateDialogueWaveFromCharacterSheetCommandlet.h" #endif #define UNREALED_PopulateDialogueWaveFromCharacterSheetCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPopulateDialogueWaveFromCharacterSheetCommandlet ************************ struct Z_Construct_UClass_UPopulateDialogueWaveFromCharacterSheetCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UPopulateDialogueWaveFromCharacterSheetCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPopulateDialogueWaveFromCharacterSheetCommandlet(); \ friend struct ::Z_Construct_UClass_UPopulateDialogueWaveFromCharacterSheetCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPopulateDialogueWaveFromCharacterSheetCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UPopulateDialogueWaveFromCharacterSheetCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPopulateDialogueWaveFromCharacterSheetCommandlet_NoRegister) \ DECLARE_SERIALIZER(UPopulateDialogueWaveFromCharacterSheetCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UPopulateDialogueWaveFromCharacterSheetCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UPopulateDialogueWaveFromCharacterSheetCommandlet(UPopulateDialogueWaveFromCharacterSheetCommandlet&&) = delete; \ UPopulateDialogueWaveFromCharacterSheetCommandlet(const UPopulateDialogueWaveFromCharacterSheetCommandlet&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UPopulateDialogueWaveFromCharacterSheetCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPopulateDialogueWaveFromCharacterSheetCommandlet); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPopulateDialogueWaveFromCharacterSheetCommandlet) \ NO_API virtual ~UPopulateDialogueWaveFromCharacterSheetCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPopulateDialogueWaveFromCharacterSheetCommandlet; // ********** End Class UPopulateDialogueWaveFromCharacterSheetCommandlet ************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_PopulateDialogueWaveFromCharacterSheetCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS