// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "PhysicsAssetGenerationSettings.h" #ifdef UNREALED_PhysicsAssetGenerationSettings_generated_h #error "PhysicsAssetGenerationSettings.generated.h already included, missing '#pragma once' in PhysicsAssetGenerationSettings.h" #endif #define UNREALED_PhysicsAssetGenerationSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPhysicsAssetGenerationSettings ****************************************** struct Z_Construct_UClass_UPhysicsAssetGenerationSettings_Statics; UNREALED_API UClass* Z_Construct_UClass_UPhysicsAssetGenerationSettings_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_12_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPhysicsAssetGenerationSettings(); \ friend struct ::Z_Construct_UClass_UPhysicsAssetGenerationSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPhysicsAssetGenerationSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UPhysicsAssetGenerationSettings, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPhysicsAssetGenerationSettings_NoRegister) \ DECLARE_SERIALIZER(UPhysicsAssetGenerationSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_12_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPhysicsAssetGenerationSettings(UPhysicsAssetGenerationSettings&&) = delete; \ UPhysicsAssetGenerationSettings(const UPhysicsAssetGenerationSettings&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPhysicsAssetGenerationSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPhysicsAssetGenerationSettings); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPhysicsAssetGenerationSettings) \ UNREALED_API virtual ~UPhysicsAssetGenerationSettings(); #define FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_9_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_12_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_12_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h_12_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPhysicsAssetGenerationSettings; // ********** End Class UPhysicsAssetGenerationSettings ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_PhysicsAssetGenerationSettings_h PRAGMA_ENABLE_DEPRECATION_WARNINGS