// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Preferences/PersonaOptions.h" #ifdef UNREALED_PersonaOptions_generated_h #error "PersonaOptions.generated.h already included, missing '#pragma once' in PersonaOptions.h" #endif #define UNREALED_PersonaOptions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FViewportConfigOptions ******************************************** struct Z_Construct_UScriptStruct_FViewportConfigOptions_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_43_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FViewportConfigOptions_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FViewportConfigOptions; // ********** End ScriptStruct FViewportConfigOptions ********************************************** // ********** Begin ScriptStruct FAssetEditorOptions *********************************************** struct Z_Construct_UScriptStruct_FAssetEditorOptions_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_82_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FAssetEditorOptions_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FAssetEditorOptions; // ********** End ScriptStruct FAssetEditorOptions ************************************************* // ********** Begin Class UPersonaOptions ********************************************************** struct Z_Construct_UClass_UPersonaOptions_Statics; UNREALED_API UClass* Z_Construct_UClass_UPersonaOptions_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_114_INCLASS \ private: \ static void StaticRegisterNativesUPersonaOptions(); \ friend struct ::Z_Construct_UClass_UPersonaOptions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPersonaOptions_NoRegister(); \ public: \ DECLARE_CLASS2(UPersonaOptions, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPersonaOptions_NoRegister) \ DECLARE_SERIALIZER(UPersonaOptions) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_114_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UPersonaOptions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPersonaOptions) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPersonaOptions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPersonaOptions); \ /** Deleted move- and copy-constructors, should never be used */ \ UPersonaOptions(UPersonaOptions&&) = delete; \ UPersonaOptions(const UPersonaOptions&) = delete; \ UNREALED_API virtual ~UPersonaOptions(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_111_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_114_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_114_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h_114_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPersonaOptions; // ********** End Class UPersonaOptions ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_PersonaOptions_h // ********** Begin Enum EAnimationViewportCameraFollowMode **************************************** #define FOREACH_ENUM_EANIMATIONVIEWPORTCAMERAFOLLOWMODE(op) \ op(EAnimationViewportCameraFollowMode::None) \ op(EAnimationViewportCameraFollowMode::Bounds) \ op(EAnimationViewportCameraFollowMode::Bone) \ op(EAnimationViewportCameraFollowMode::Root) enum class EAnimationViewportCameraFollowMode : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EAnimationViewportCameraFollowMode ****************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS