// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/PanelExtensionSubsystem.h" #ifdef UNREALED_PanelExtensionSubsystem_generated_h #error "PanelExtensionSubsystem.generated.h already included, missing '#pragma once' in PanelExtensionSubsystem.h" #endif #define UNREALED_PanelExtensionSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UPanelExtensionSubsystem ************************************************* struct Z_Construct_UClass_UPanelExtensionSubsystem_Statics; UNREALED_API UClass* Z_Construct_UClass_UPanelExtensionSubsystem_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_99_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUPanelExtensionSubsystem(); \ friend struct ::Z_Construct_UClass_UPanelExtensionSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UPanelExtensionSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UPanelExtensionSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UPanelExtensionSubsystem_NoRegister) \ DECLARE_SERIALIZER(UPanelExtensionSubsystem) #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_99_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UPanelExtensionSubsystem(UPanelExtensionSubsystem&&) = delete; \ UPanelExtensionSubsystem(const UPanelExtensionSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UPanelExtensionSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPanelExtensionSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UPanelExtensionSubsystem) \ UNREALED_API virtual ~UPanelExtensionSubsystem(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_96_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_99_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_99_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h_99_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPanelExtensionSubsystem; // ********** End Class UPanelExtensionSubsystem *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_PanelExtensionSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS