// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/Object/ObjectElementDetailsInterface.h" #ifdef UNREALED_ObjectElementDetailsInterface_generated_h #error "ObjectElementDetailsInterface.generated.h already included, missing '#pragma once' in ObjectElementDetailsInterface.h" #endif #define UNREALED_ObjectElementDetailsInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UObjectElementDetailsInterface ******************************************* struct Z_Construct_UClass_UObjectElementDetailsInterface_Statics; UNREALED_API UClass* Z_Construct_UClass_UObjectElementDetailsInterface_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUObjectElementDetailsInterface(); \ friend struct ::Z_Construct_UClass_UObjectElementDetailsInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UObjectElementDetailsInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UObjectElementDetailsInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UObjectElementDetailsInterface_NoRegister) \ DECLARE_SERIALIZER(UObjectElementDetailsInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UObjectElementDetailsInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UObjectElementDetailsInterface(UObjectElementDetailsInterface&&) = delete; \ UObjectElementDetailsInterface(const UObjectElementDetailsInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UObjectElementDetailsInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UObjectElementDetailsInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UObjectElementDetailsInterface) \ UNREALED_API virtual ~UObjectElementDetailsInterface(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_15_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UObjectElementDetailsInterface; // ********** End Class UObjectElementDetailsInterface ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Object_ObjectElementDetailsInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS