// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/MaterialLayerUsageCommandlet.h" #ifdef UNREALED_MaterialLayerUsageCommandlet_generated_h #error "MaterialLayerUsageCommandlet.generated.h already included, missing '#pragma once' in MaterialLayerUsageCommandlet.h" #endif #define UNREALED_MaterialLayerUsageCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialLayerUsageCommandlet ******************************************** struct Z_Construct_UClass_UMaterialLayerUsageCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UMaterialLayerUsageCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_12_INCLASS \ private: \ static void StaticRegisterNativesUMaterialLayerUsageCommandlet(); \ friend struct ::Z_Construct_UClass_UMaterialLayerUsageCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UMaterialLayerUsageCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialLayerUsageCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UMaterialLayerUsageCommandlet_NoRegister) \ DECLARE_SERIALIZER(UMaterialLayerUsageCommandlet) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_12_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UMaterialLayerUsageCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialLayerUsageCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UMaterialLayerUsageCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialLayerUsageCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialLayerUsageCommandlet(UMaterialLayerUsageCommandlet&&) = delete; \ UMaterialLayerUsageCommandlet(const UMaterialLayerUsageCommandlet&) = delete; \ NO_API virtual ~UMaterialLayerUsageCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_9_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_12_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_12_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h_12_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialLayerUsageCommandlet; // ********** End Class UMaterialLayerUsageCommandlet ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_MaterialLayerUsageCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS