// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "MaterialGraph/MaterialGraphNode.h" #ifdef UNREALED_MaterialGraphNode_generated_h #error "MaterialGraphNode.generated.h already included, missing '#pragma once' in MaterialGraphNode.h" #endif #define UNREALED_MaterialGraphNode_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMaterialGraphNode ******************************************************* struct Z_Construct_UClass_UMaterialGraphNode_Statics; UNREALED_API UClass* Z_Construct_UClass_UMaterialGraphNode_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_17_INCLASS \ private: \ static void StaticRegisterNativesUMaterialGraphNode(); \ friend struct ::Z_Construct_UClass_UMaterialGraphNode_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UMaterialGraphNode_NoRegister(); \ public: \ DECLARE_CLASS2(UMaterialGraphNode, UMaterialGraphNode_Base, COMPILED_IN_FLAGS(0 | CLASS_Optional), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UMaterialGraphNode_NoRegister) \ DECLARE_SERIALIZER(UMaterialGraphNode) #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_17_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UMaterialGraphNode(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMaterialGraphNode) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UMaterialGraphNode); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMaterialGraphNode); \ /** Deleted move- and copy-constructors, should never be used */ \ UMaterialGraphNode(UMaterialGraphNode&&) = delete; \ UMaterialGraphNode(const UMaterialGraphNode&) = delete; \ UNREALED_API virtual ~UMaterialGraphNode(); #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_14_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_17_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_17_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h_17_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMaterialGraphNode; // ********** End Class UMaterialGraphNode ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_MaterialGraph_MaterialGraphNode_h PRAGMA_ENABLE_DEPRECATION_WARNINGS