// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Preferences/LightmassOptionsObject.h" #ifdef UNREALED_LightmassOptionsObject_generated_h #error "LightmassOptionsObject.generated.h already included, missing '#pragma once' in LightmassOptionsObject.h" #endif #define UNREALED_LightmassOptionsObject_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class ULightmassOptionsObject ************************************************** struct Z_Construct_UClass_ULightmassOptionsObject_Statics; UNREALED_API UClass* Z_Construct_UClass_ULightmassOptionsObject_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_21_INCLASS \ private: \ static void StaticRegisterNativesULightmassOptionsObject(); \ friend struct ::Z_Construct_UClass_ULightmassOptionsObject_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_ULightmassOptionsObject_NoRegister(); \ public: \ DECLARE_CLASS2(ULightmassOptionsObject, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_ULightmassOptionsObject_NoRegister) \ DECLARE_SERIALIZER(ULightmassOptionsObject) #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API ULightmassOptionsObject(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(ULightmassOptionsObject) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, ULightmassOptionsObject); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(ULightmassOptionsObject); \ /** Deleted move- and copy-constructors, should never be used */ \ ULightmassOptionsObject(ULightmassOptionsObject&&) = delete; \ ULightmassOptionsObject(const ULightmassOptionsObject&) = delete; \ NO_API virtual ~ULightmassOptionsObject(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_18_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_21_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class ULightmassOptionsObject; // ********** End Class ULightmassOptionsObject **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_LightmassOptionsObject_h PRAGMA_ENABLE_DEPRECATION_WARNINGS