// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/InternationalizationConditioningCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeInternationalizationConditioningCommandlet() {} // ********** Begin Cross Module References ******************************************************** UNREALED_API UClass* Z_Construct_UClass_UGatherTextCommandletBase(); UNREALED_API UClass* Z_Construct_UClass_UInternationalizationConditioningCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UInternationalizationConditioningCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UInternationalizationConditioningCommandlet ****************************** FClassRegistrationInfo Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet; UClass* UInternationalizationConditioningCommandlet::GetPrivateStaticClass() { using TClass = UInternationalizationConditioningCommandlet; if (!Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("InternationalizationConditioningCommandlet"), Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.InnerSingleton, StaticRegisterNativesUInternationalizationConditioningCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UInternationalizationConditioningCommandlet_NoRegister() { return UInternationalizationConditioningCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "Comment", "/**\n *\x09UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest\n * and archive data. \n */" }, { "IncludePath", "Commandlets/InternationalizationConditioningCommandlet.h" }, { "ModuleRelativePath", "Classes/Commandlets/InternationalizationConditioningCommandlet.h" }, { "ToolTip", "UInternationalizationConditioningCommandlet: Commandlet that contains various misc functionality to prepare, modify, and condition Internationalization manifest\nand archive data." }, }; #endif // WITH_METADATA // ********** Begin Class UInternationalizationConditioningCommandlet constinit property declarations // ********** End Class UInternationalizationConditioningCommandlet constinit property declarations static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics UObject* (*const Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UGatherTextCommandletBase, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::ClassParams = { &UInternationalizationConditioningCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::Class_MetaDataParams) }; void UInternationalizationConditioningCommandlet::StaticRegisterNativesUInternationalizationConditioningCommandlet() { } UClass* Z_Construct_UClass_UInternationalizationConditioningCommandlet() { if (!Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.OuterSingleton, Z_Construct_UClass_UInternationalizationConditioningCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UInternationalizationConditioningCommandlet); UInternationalizationConditioningCommandlet::~UInternationalizationConditioningCommandlet() {} // ********** End Class UInternationalizationConditioningCommandlet ******************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_InternationalizationConditioningCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UInternationalizationConditioningCommandlet, UInternationalizationConditioningCommandlet::StaticClass, TEXT("UInternationalizationConditioningCommandlet"), &Z_Registration_Info_UClass_UInternationalizationConditioningCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UInternationalizationConditioningCommandlet), 918818928U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_InternationalizationConditioningCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_InternationalizationConditioningCommandlet_h__Script_UnrealEd_703048975{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_InternationalizationConditioningCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_InternationalizationConditioningCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS