// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "HierarchicalLOD.h" #ifdef UNREALED_HierarchicalLOD_generated_h #error "HierarchicalLOD.generated.h already included, missing '#pragma once' in HierarchicalLOD.h" #endif #define UNREALED_HierarchicalLOD_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UHierarchicalLODSettings ************************************************* struct Z_Construct_UClass_UHierarchicalLODSettings_Statics; UNREALED_API UClass* Z_Construct_UClass_UHierarchicalLODSettings_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_30_INCLASS \ private: \ static void StaticRegisterNativesUHierarchicalLODSettings(); \ friend struct ::Z_Construct_UClass_UHierarchicalLODSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UHierarchicalLODSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UHierarchicalLODSettings, UDeveloperSettings, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UHierarchicalLODSettings_NoRegister) \ DECLARE_SERIALIZER(UHierarchicalLODSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Engine");} \ #define FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_30_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UHierarchicalLODSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UHierarchicalLODSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UHierarchicalLODSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UHierarchicalLODSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UHierarchicalLODSettings(UHierarchicalLODSettings&&) = delete; \ UHierarchicalLODSettings(const UHierarchicalLODSettings&) = delete; \ UNREALED_API virtual ~UHierarchicalLODSettings(); #define FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_27_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_30_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_30_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h_30_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UHierarchicalLODSettings; // ********** End Class UHierarchicalLODSettings *************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_HierarchicalLOD_h PRAGMA_ENABLE_DEPRECATION_WARNINGS