// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/GenerateAssetManifestCommandlet.h" #ifdef UNREALED_GenerateAssetManifestCommandlet_generated_h #error "GenerateAssetManifestCommandlet.generated.h already included, missing '#pragma once' in GenerateAssetManifestCommandlet.h" #endif #define UNREALED_GenerateAssetManifestCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UGenerateAssetManifestCommandlet ***************************************** struct Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_14_INCLASS \ private: \ static void StaticRegisterNativesUGenerateAssetManifestCommandlet(); \ friend struct ::Z_Construct_UClass_UGenerateAssetManifestCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UGenerateAssetManifestCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGenerateAssetManifestCommandlet_NoRegister) \ DECLARE_SERIALIZER(UGenerateAssetManifestCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UGenerateAssetManifestCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGenerateAssetManifestCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UGenerateAssetManifestCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGenerateAssetManifestCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UGenerateAssetManifestCommandlet(UGenerateAssetManifestCommandlet&&) = delete; \ UGenerateAssetManifestCommandlet(const UGenerateAssetManifestCommandlet&) = delete; \ NO_API virtual ~UGenerateAssetManifestCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_11_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_14_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGenerateAssetManifestCommandlet; // ********** End Class UGenerateAssetManifestCommandlet ******************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GenerateAssetManifestCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS