// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/GatherTextCommandlet.h" #ifdef UNREALED_GatherTextCommandlet_generated_h #error "GatherTextCommandlet.generated.h already included, missing '#pragma once' in GatherTextCommandlet.h" #endif #define UNREALED_GatherTextCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FGatherTextCommandletTask ***************************************** struct Z_Construct_UScriptStruct_FGatherTextCommandletTask_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_13_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextCommandletTask_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextCommandletTask; // ********** End ScriptStruct FGatherTextCommandletTask ******************************************* // ********** Begin ScriptStruct FGatherTextCommandletPhase **************************************** struct Z_Construct_UScriptStruct_FGatherTextCommandletPhase_Statics; #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FGatherTextCommandletPhase_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FGatherTextCommandletPhase; // ********** End ScriptStruct FGatherTextCommandletPhase ****************************************** // ********** Begin Class UGatherTextCommandlet **************************************************** struct Z_Construct_UClass_UGatherTextCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UGatherTextCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_46_INCLASS \ private: \ static void StaticRegisterNativesUGatherTextCommandlet(); \ friend struct ::Z_Construct_UClass_UGatherTextCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UGatherTextCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UGatherTextCommandlet, UGatherTextCommandletBase, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UGatherTextCommandlet_NoRegister) \ DECLARE_SERIALIZER(UGatherTextCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_46_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UGatherTextCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UGatherTextCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UGatherTextCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UGatherTextCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UGatherTextCommandlet(UGatherTextCommandlet&&) = delete; \ UGatherTextCommandlet(const UGatherTextCommandlet&) = delete; \ UNREALED_API virtual ~UGatherTextCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_43_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_46_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_46_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h_46_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UGatherTextCommandlet; // ********** End Class UGatherTextCommandlet ****************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_GatherTextCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS