// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/DetectOrphanedLocalizedAssetsCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeDetectOrphanedLocalizedAssetsCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UDetectOrphanedLocalizedAssetsCommandlet ********************************* FClassRegistrationInfo Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet; UClass* UDetectOrphanedLocalizedAssetsCommandlet::GetPrivateStaticClass() { using TClass = UDetectOrphanedLocalizedAssetsCommandlet; if (!Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("DetectOrphanedLocalizedAssetsCommandlet"), Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.InnerSingleton, StaticRegisterNativesUDetectOrphanedLocalizedAssetsCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_NoRegister() { return UDetectOrphanedLocalizedAssetsCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Commandlets/DetectOrphanedLocalizedAssetsCommandlet.h" }, { "ModuleRelativePath", "Public/Commandlets/DetectOrphanedLocalizedAssetsCommandlet.h" }, }; #endif // WITH_METADATA // ********** Begin Class UDetectOrphanedLocalizedAssetsCommandlet constinit property declarations * // ********** End Class UDetectOrphanedLocalizedAssetsCommandlet constinit property declarations *** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics UObject* (*const Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::ClassParams = { &UDetectOrphanedLocalizedAssetsCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::Class_MetaDataParams) }; void UDetectOrphanedLocalizedAssetsCommandlet::StaticRegisterNativesUDetectOrphanedLocalizedAssetsCommandlet() { } UClass* Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet() { if (!Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.OuterSingleton, Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UDetectOrphanedLocalizedAssetsCommandlet); UDetectOrphanedLocalizedAssetsCommandlet::~UDetectOrphanedLocalizedAssetsCommandlet() {} // ********** End Class UDetectOrphanedLocalizedAssetsCommandlet *********************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_DetectOrphanedLocalizedAssetsCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UDetectOrphanedLocalizedAssetsCommandlet, UDetectOrphanedLocalizedAssetsCommandlet::StaticClass, TEXT("UDetectOrphanedLocalizedAssetsCommandlet"), &Z_Registration_Info_UClass_UDetectOrphanedLocalizedAssetsCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UDetectOrphanedLocalizedAssetsCommandlet), 4118780171U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_DetectOrphanedLocalizedAssetsCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_DetectOrphanedLocalizedAssetsCommandlet_h__Script_UnrealEd_621626615{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_DetectOrphanedLocalizedAssetsCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_DetectOrphanedLocalizedAssetsCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS