// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Builders/CylinderBuilder.h" #ifdef UNREALED_CylinderBuilder_generated_h #error "CylinderBuilder.generated.h already included, missing '#pragma once' in CylinderBuilder.h" #endif #define UNREALED_CylinderBuilder_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCylinderBuilder ********************************************************* struct Z_Construct_UClass_UCylinderBuilder_Statics; UNREALED_API UClass* Z_Construct_UClass_UCylinderBuilder_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUCylinderBuilder(); \ friend struct ::Z_Construct_UClass_UCylinderBuilder_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UCylinderBuilder_NoRegister(); \ public: \ DECLARE_CLASS2(UCylinderBuilder, UEditorBrushBuilder, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCylinderBuilder_NoRegister) \ DECLARE_SERIALIZER(UCylinderBuilder) #define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UCylinderBuilder(UCylinderBuilder&&) = delete; \ UCylinderBuilder(const UCylinderBuilder&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCylinderBuilder); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCylinderBuilder); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCylinderBuilder) \ UNREALED_API virtual ~UCylinderBuilder(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_22_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h_26_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCylinderBuilder; // ********** End Class UCylinderBuilder *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Builders_CylinderBuilder_h PRAGMA_ENABLE_DEPRECATION_WARNINGS