// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/CookCommandlet.h" #ifdef UNREALED_CookCommandlet_generated_h #error "CookCommandlet.generated.h already included, missing '#pragma once' in CookCommandlet.h" #endif #define UNREALED_CookCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCookCommandlet ********************************************************** struct Z_Construct_UClass_UCookCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UCookCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_28_INCLASS \ private: \ static void StaticRegisterNativesUCookCommandlet(); \ friend struct ::Z_Construct_UClass_UCookCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UCookCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UCookCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCookCommandlet_NoRegister) \ DECLARE_SERIALIZER(UCookCommandlet) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_28_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCookCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCookCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCookCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCookCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UCookCommandlet(UCookCommandlet&&) = delete; \ UCookCommandlet(const UCookCommandlet&) = delete; \ NO_API virtual ~UCookCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_24_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_28_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_28_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h_28_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCookCommandlet; // ********** End Class UCookCommandlet ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CookCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS