// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/CompressAnimationsCommandlet.h" #ifdef UNREALED_CompressAnimationsCommandlet_generated_h #error "CompressAnimationsCommandlet.generated.h already included, missing '#pragma once' in CompressAnimationsCommandlet.h" #endif #define UNREALED_CompressAnimationsCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCompressAnimationsCommandlet ******************************************** struct Z_Construct_UClass_UCompressAnimationsCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UCompressAnimationsCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_13_INCLASS \ private: \ static void StaticRegisterNativesUCompressAnimationsCommandlet(); \ friend struct ::Z_Construct_UClass_UCompressAnimationsCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UCompressAnimationsCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UCompressAnimationsCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCompressAnimationsCommandlet_NoRegister) \ DECLARE_SERIALIZER(UCompressAnimationsCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_13_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UCompressAnimationsCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCompressAnimationsCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UCompressAnimationsCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCompressAnimationsCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UCompressAnimationsCommandlet(UCompressAnimationsCommandlet&&) = delete; \ UCompressAnimationsCommandlet(const UCompressAnimationsCommandlet&) = delete; \ NO_API virtual ~UCompressAnimationsCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_13_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_13_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h_13_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCompressAnimationsCommandlet; // ********** End Class UCompressAnimationsCommandlet ********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_CompressAnimationsCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS