// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Elements/Component/ComponentElementDetailsInterface.h" #ifdef UNREALED_ComponentElementDetailsInterface_generated_h #error "ComponentElementDetailsInterface.generated.h already included, missing '#pragma once' in ComponentElementDetailsInterface.h" #endif #define UNREALED_ComponentElementDetailsInterface_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UComponentElementDetailsInterface **************************************** struct Z_Construct_UClass_UComponentElementDetailsInterface_Statics; UNREALED_API UClass* Z_Construct_UClass_UComponentElementDetailsInterface_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUComponentElementDetailsInterface(); \ friend struct ::Z_Construct_UClass_UComponentElementDetailsInterface_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UComponentElementDetailsInterface_NoRegister(); \ public: \ DECLARE_CLASS2(UComponentElementDetailsInterface, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UComponentElementDetailsInterface_NoRegister) \ DECLARE_SERIALIZER(UComponentElementDetailsInterface) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UComponentElementDetailsInterface(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ /** Deleted move- and copy-constructors, should never be used */ \ UComponentElementDetailsInterface(UComponentElementDetailsInterface&&) = delete; \ UComponentElementDetailsInterface(const UComponentElementDetailsInterface&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UComponentElementDetailsInterface); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UComponentElementDetailsInterface); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UComponentElementDetailsInterface) \ UNREALED_API virtual ~UComponentElementDetailsInterface(); #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_15_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_18_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_18_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h_18_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UComponentElementDetailsInterface; // ********** End Class UComponentElementDetailsInterface ****************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Elements_Component_ComponentElementDetailsInterface_h PRAGMA_ENABLE_DEPRECATION_WARNINGS