// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "Commandlets/CompileAllBlueprintsCommandlet.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeCompileAllBlueprintsCommandlet() {} // ********** Begin Cross Module References ******************************************************** ENGINE_API UClass* Z_Construct_UClass_UCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UCompileAllBlueprintsCommandlet(); UNREALED_API UClass* Z_Construct_UClass_UCompileAllBlueprintsCommandlet_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UCompileAllBlueprintsCommandlet ****************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet; UClass* UCompileAllBlueprintsCommandlet::GetPrivateStaticClass() { using TClass = UCompileAllBlueprintsCommandlet; if (!Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("CompileAllBlueprintsCommandlet"), Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.InnerSingleton, StaticRegisterNativesUCompileAllBlueprintsCommandlet, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.InnerSingleton; } UClass* Z_Construct_UClass_UCompileAllBlueprintsCommandlet_NoRegister() { return UCompileAllBlueprintsCommandlet::GetPrivateStaticClass(); } struct Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "Commandlets/CompileAllBlueprintsCommandlet.h" }, { "ModuleRelativePath", "Public/Commandlets/CompileAllBlueprintsCommandlet.h" }, }; #endif // WITH_METADATA // ********** Begin Class UCompileAllBlueprintsCommandlet constinit property declarations ********** // ********** End Class UCompileAllBlueprintsCommandlet constinit property declarations ************ static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics UObject* (*const Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UCommandlet, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::ClassParams = { &UCompileAllBlueprintsCommandlet::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000000A8u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::Class_MetaDataParams), Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::Class_MetaDataParams) }; void UCompileAllBlueprintsCommandlet::StaticRegisterNativesUCompileAllBlueprintsCommandlet() { } UClass* Z_Construct_UClass_UCompileAllBlueprintsCommandlet() { if (!Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.OuterSingleton, Z_Construct_UClass_UCompileAllBlueprintsCommandlet_Statics::ClassParams); } return Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet.OuterSingleton; } DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UCompileAllBlueprintsCommandlet); UCompileAllBlueprintsCommandlet::~UCompileAllBlueprintsCommandlet() {} // ********** End Class UCompileAllBlueprintsCommandlet ******************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_CompileAllBlueprintsCommandlet_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UCompileAllBlueprintsCommandlet, UCompileAllBlueprintsCommandlet::StaticClass, TEXT("UCompileAllBlueprintsCommandlet"), &Z_Registration_Info_UClass_UCompileAllBlueprintsCommandlet, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UCompileAllBlueprintsCommandlet), 1489144517U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_CompileAllBlueprintsCommandlet_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_CompileAllBlueprintsCommandlet_h__Script_UnrealEd_1294694963{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_CompileAllBlueprintsCommandlet_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_CompileAllBlueprintsCommandlet_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS