// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Settings/ClassViewerSettings.h" #ifdef UNREALED_ClassViewerSettings_generated_h #error "ClassViewerSettings.generated.h already included, missing '#pragma once' in ClassViewerSettings.h" #endif #define UNREALED_ClassViewerSettings_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UClassViewerSettings ***************************************************** struct Z_Construct_UClass_UClassViewerSettings_Statics; UNREALED_API UClass* Z_Construct_UClass_UClassViewerSettings_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_34_INCLASS \ private: \ static void StaticRegisterNativesUClassViewerSettings(); \ friend struct ::Z_Construct_UClass_UClassViewerSettings_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UClassViewerSettings_NoRegister(); \ public: \ DECLARE_CLASS2(UClassViewerSettings, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UClassViewerSettings_NoRegister) \ DECLARE_SERIALIZER(UClassViewerSettings) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_34_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UClassViewerSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UClassViewerSettings) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UClassViewerSettings); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UClassViewerSettings); \ /** Deleted move- and copy-constructors, should never be used */ \ UClassViewerSettings(UClassViewerSettings&&) = delete; \ UClassViewerSettings(const UClassViewerSettings&) = delete; \ UNREALED_API virtual ~UClassViewerSettings(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_30_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_34_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_34_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h_34_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UClassViewerSettings; // ********** End Class UClassViewerSettings ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Settings_ClassViewerSettings_h // ********** Begin Enum EClassViewerDeveloperType ************************************************* #define FOREACH_ENUM_ECLASSVIEWERDEVELOPERTYPE(op) \ op(EClassViewerDeveloperType::CVDT_None) \ op(EClassViewerDeveloperType::CVDT_CurrentUser) \ op(EClassViewerDeveloperType::CVDT_All) \ op(EClassViewerDeveloperType::CVDT_Max) enum class EClassViewerDeveloperType : uint8; template<> struct TIsUEnumClass { enum { Value = true }; }; template<> UNREALED_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EClassViewerDeveloperType *************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS