// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/ChunkDependencyInfo.h" #ifdef UNREALED_ChunkDependencyInfo_generated_h #error "ChunkDependencyInfo.generated.h already included, missing '#pragma once' in ChunkDependencyInfo.h" #endif #define UNREALED_ChunkDependencyInfo_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FChunkDependency ************************************************** struct Z_Construct_UScriptStruct_FChunkDependency_Statics; #define FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_21_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FChunkDependency_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FChunkDependency; // ********** End ScriptStruct FChunkDependency **************************************************** // ********** Begin Class UChunkDependencyInfo ***************************************************** struct Z_Construct_UClass_UChunkDependencyInfo_Statics; UNREALED_API UClass* Z_Construct_UClass_UChunkDependencyInfo_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_61_INCLASS \ private: \ static void StaticRegisterNativesUChunkDependencyInfo(); \ friend struct ::Z_Construct_UClass_UChunkDependencyInfo_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UChunkDependencyInfo_NoRegister(); \ public: \ DECLARE_CLASS2(UChunkDependencyInfo, UObject, COMPILED_IN_FLAGS(0 | CLASS_DefaultConfig | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UChunkDependencyInfo_NoRegister) \ DECLARE_SERIALIZER(UChunkDependencyInfo) #define FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_61_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UChunkDependencyInfo(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UChunkDependencyInfo) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UChunkDependencyInfo); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UChunkDependencyInfo); \ /** Deleted move- and copy-constructors, should never be used */ \ UChunkDependencyInfo(UChunkDependencyInfo&&) = delete; \ UChunkDependencyInfo(const UChunkDependencyInfo&) = delete; \ UNREALED_API virtual ~UChunkDependencyInfo(); #define FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_58_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_61_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_61_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h_61_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UChunkDependencyInfo; // ********** End Class UChunkDependencyInfo ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Commandlets_ChunkDependencyInfo_h PRAGMA_ENABLE_DEPRECATION_WARNINGS