// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Preferences/CascadeOptions.h" #ifdef UNREALED_CascadeOptions_generated_h #error "CascadeOptions.generated.h already included, missing '#pragma once' in CascadeOptions.h" #endif #define UNREALED_CascadeOptions_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCascadeOptions ********************************************************** struct Z_Construct_UClass_UCascadeOptions_Statics; UNREALED_API UClass* Z_Construct_UClass_UCascadeOptions_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_20_INCLASS \ private: \ static void StaticRegisterNativesUCascadeOptions(); \ friend struct ::Z_Construct_UClass_UCascadeOptions_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UCascadeOptions_NoRegister(); \ public: \ DECLARE_CLASS2(UCascadeOptions, UObject, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UCascadeOptions_NoRegister) \ DECLARE_SERIALIZER(UCascadeOptions) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("EditorPerProjectUserSettings");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UCascadeOptions(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCascadeOptions) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UCascadeOptions); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCascadeOptions); \ /** Deleted move- and copy-constructors, should never be used */ \ UCascadeOptions(UCascadeOptions&&) = delete; \ UCascadeOptions(const UCascadeOptions&) = delete; \ UNREALED_API virtual ~UCascadeOptions(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_17_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_20_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCascadeOptions; // ********** End Class UCascadeOptions ************************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Preferences_CascadeOptions_h PRAGMA_ENABLE_DEPRECATION_WARNINGS