// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Subsystems/BrowseToAssetOverrideSubsystem.h" #ifdef UNREALED_BrowseToAssetOverrideSubsystem_generated_h #error "BrowseToAssetOverrideSubsystem.generated.h already included, missing '#pragma once' in BrowseToAssetOverrideSubsystem.h" #endif #define UNREALED_BrowseToAssetOverrideSubsystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBrowseToAssetOverrideSubsystem ****************************************** struct Z_Construct_UClass_UBrowseToAssetOverrideSubsystem_Statics; UNREALED_API UClass* Z_Construct_UClass_UBrowseToAssetOverrideSubsystem_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_16_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUBrowseToAssetOverrideSubsystem(); \ friend struct ::Z_Construct_UClass_UBrowseToAssetOverrideSubsystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UBrowseToAssetOverrideSubsystem_NoRegister(); \ public: \ DECLARE_CLASS2(UBrowseToAssetOverrideSubsystem, UEditorSubsystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UBrowseToAssetOverrideSubsystem_NoRegister) \ DECLARE_SERIALIZER(UBrowseToAssetOverrideSubsystem) #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_16_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UBrowseToAssetOverrideSubsystem(); \ /** Deleted move- and copy-constructors, should never be used */ \ UBrowseToAssetOverrideSubsystem(UBrowseToAssetOverrideSubsystem&&) = delete; \ UBrowseToAssetOverrideSubsystem(const UBrowseToAssetOverrideSubsystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UBrowseToAssetOverrideSubsystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBrowseToAssetOverrideSubsystem); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UBrowseToAssetOverrideSubsystem) \ UNREALED_API virtual ~UBrowseToAssetOverrideSubsystem(); #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_13_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_16_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_16_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h_16_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBrowseToAssetOverrideSubsystem; // ********** End Class UBrowseToAssetOverrideSubsystem ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Subsystems_BrowseToAssetOverrideSubsystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS