// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Kismet2/Breakpoint.h" #ifdef UNREALED_Breakpoint_generated_h #error "Breakpoint.generated.h already included, missing '#pragma once' in Breakpoint.h" #endif #define UNREALED_Breakpoint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintBreakpoint ********************************************** struct Z_Construct_UScriptStruct_FBlueprintBreakpoint_Statics; #define FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_Breakpoint_h_18_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintBreakpoint_Statics; \ UNREALED_API static class UScriptStruct* StaticStruct(); struct FBlueprintBreakpoint; // ********** End ScriptStruct FBlueprintBreakpoint ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_Kismet2_Breakpoint_h PRAGMA_ENABLE_DEPRECATION_WARNINGS