// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "BaseWidgetBlueprint.h" #ifdef UNREALED_BaseWidgetBlueprint_generated_h #error "BaseWidgetBlueprint.generated.h already included, missing '#pragma once' in BaseWidgetBlueprint.h" #endif #define UNREALED_BaseWidgetBlueprint_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UBaseWidgetBlueprint ***************************************************** struct Z_Construct_UClass_UBaseWidgetBlueprint_Statics; UNREALED_API UClass* Z_Construct_UClass_UBaseWidgetBlueprint_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_11_INCLASS \ private: \ static void StaticRegisterNativesUBaseWidgetBlueprint(); \ friend struct ::Z_Construct_UClass_UBaseWidgetBlueprint_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UBaseWidgetBlueprint_NoRegister(); \ public: \ DECLARE_CLASS2(UBaseWidgetBlueprint, UUserWidgetBlueprint, COMPILED_IN_FLAGS(CLASS_Abstract | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UBaseWidgetBlueprint_NoRegister) \ DECLARE_SERIALIZER(UBaseWidgetBlueprint) #define FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_11_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UBaseWidgetBlueprint(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_ABSTRACT_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UBaseWidgetBlueprint) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UBaseWidgetBlueprint); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UBaseWidgetBlueprint); \ /** Deleted move- and copy-constructors, should never be used */ \ UBaseWidgetBlueprint(UBaseWidgetBlueprint&&) = delete; \ UBaseWidgetBlueprint(const UBaseWidgetBlueprint&) = delete; \ UNREALED_API virtual ~UBaseWidgetBlueprint(); #define FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_8_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_11_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_11_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h_11_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UBaseWidgetBlueprint; // ********** End Class UBaseWidgetBlueprint ******************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_BaseWidgetBlueprint_h PRAGMA_ENABLE_DEPRECATION_WARNINGS