// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Commandlets/AssetRegUtilCommandlet.h" #ifdef UNREALED_AssetRegUtilCommandlet_generated_h #error "AssetRegUtilCommandlet.generated.h already included, missing '#pragma once' in AssetRegUtilCommandlet.h" #endif #define UNREALED_AssetRegUtilCommandlet_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAssetRegUtilCommandlet ************************************************** struct Z_Construct_UClass_UAssetRegUtilCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UAssetRegUtilCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_22_INCLASS \ private: \ static void StaticRegisterNativesUAssetRegUtilCommandlet(); \ friend struct ::Z_Construct_UClass_UAssetRegUtilCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetRegUtilCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetRegUtilCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetRegUtilCommandlet_NoRegister) \ DECLARE_SERIALIZER(UAssetRegUtilCommandlet) \ static constexpr const TCHAR* StaticConfigName() {return TEXT("Editor");} \ #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UAssetRegUtilCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegUtilCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetRegUtilCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegUtilCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetRegUtilCommandlet(UAssetRegUtilCommandlet&&) = delete; \ UAssetRegUtilCommandlet(const UAssetRegUtilCommandlet&) = delete; \ NO_API virtual ~UAssetRegUtilCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_18_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_22_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetRegUtilCommandlet; // ********** End Class UAssetRegUtilCommandlet **************************************************** // ********** Begin Class UAssetRegistryDumpCommandlet ********************************************* struct Z_Construct_UClass_UAssetRegistryDumpCommandlet_Statics; UNREALED_API UClass* Z_Construct_UClass_UAssetRegistryDumpCommandlet_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_55_INCLASS \ private: \ static void StaticRegisterNativesUAssetRegistryDumpCommandlet(); \ friend struct ::Z_Construct_UClass_UAssetRegistryDumpCommandlet_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetRegistryDumpCommandlet_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetRegistryDumpCommandlet, UCommandlet, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetRegistryDumpCommandlet_NoRegister) \ DECLARE_SERIALIZER(UAssetRegistryDumpCommandlet) #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_55_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ NO_API UAssetRegistryDumpCommandlet(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAssetRegistryDumpCommandlet) \ DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, UAssetRegistryDumpCommandlet); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetRegistryDumpCommandlet); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetRegistryDumpCommandlet(UAssetRegistryDumpCommandlet&&) = delete; \ UAssetRegistryDumpCommandlet(const UAssetRegistryDumpCommandlet&) = delete; \ NO_API virtual ~UAssetRegistryDumpCommandlet(); #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_52_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_55_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_55_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h_55_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetRegistryDumpCommandlet; // ********** End Class UAssetRegistryDumpCommandlet *********************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_Commandlets_AssetRegUtilCommandlet_h PRAGMA_ENABLE_DEPRECATION_WARNINGS