// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "AssetDefinitionDefault.h" #ifdef UNREALED_AssetDefinitionDefault_generated_h #error "AssetDefinitionDefault.generated.h already included, missing '#pragma once' in AssetDefinitionDefault.h" #endif #define UNREALED_AssetDefinitionDefault_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAssetDefinitionDefault ************************************************** struct Z_Construct_UClass_UAssetDefinitionDefault_Statics; UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUAssetDefinitionDefault(); \ friend struct ::Z_Construct_UClass_UAssetDefinitionDefault_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAssetDefinitionDefault_NoRegister(); \ public: \ DECLARE_CLASS2(UAssetDefinitionDefault, UAssetDefinition, COMPILED_IN_FLAGS(CLASS_Abstract), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAssetDefinitionDefault_NoRegister) \ DECLARE_SERIALIZER(UAssetDefinitionDefault) #define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_ENHANCED_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UAssetDefinitionDefault(); \ /** Deleted move- and copy-constructors, should never be used */ \ UAssetDefinitionDefault(UAssetDefinitionDefault&&) = delete; \ UAssetDefinitionDefault(const UAssetDefinitionDefault&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAssetDefinitionDefault); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAssetDefinitionDefault); \ DEFINE_ABSTRACT_DEFAULT_CONSTRUCTOR_CALL(UAssetDefinitionDefault) \ UNREALED_API virtual ~UAssetDefinitionDefault(); #define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_10_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h_13_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAssetDefinitionDefault; // ********** End Class UAssetDefinitionDefault **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h PRAGMA_ENABLE_DEPRECATION_WARNINGS