// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ #include "UObject/GeneratedCppIncludes.h" #include "AssetDefinitionDefault.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS static_assert(!UE_WITH_CONSTINIT_UOBJECT, "This generated code can only be compiled with !UE_WITH_CONSTINIT_OBJECT"); void EmptyLinkFunctionForGeneratedCodeAssetDefinitionDefault() {} // ********** Begin Cross Module References ******************************************************** ASSETDEFINITION_API UClass* Z_Construct_UClass_UAssetDefinition(); UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault(); UNREALED_API UClass* Z_Construct_UClass_UAssetDefinitionDefault_NoRegister(); UPackage* Z_Construct_UPackage__Script_UnrealEd(); // ********** End Cross Module References ********************************************************** // ********** Begin Class UAssetDefinitionDefault ************************************************** FClassRegistrationInfo Z_Registration_Info_UClass_UAssetDefinitionDefault; UClass* UAssetDefinitionDefault::GetPrivateStaticClass() { using TClass = UAssetDefinitionDefault; if (!Z_Registration_Info_UClass_UAssetDefinitionDefault.InnerSingleton) { GetPrivateStaticClassBody( TClass::StaticPackage(), TEXT("AssetDefinitionDefault"), Z_Registration_Info_UClass_UAssetDefinitionDefault.InnerSingleton, StaticRegisterNativesUAssetDefinitionDefault, sizeof(TClass), alignof(TClass), TClass::StaticClassFlags, TClass::StaticClassCastFlags(), TClass::StaticConfigName(), (UClass::ClassConstructorType)InternalConstructor, (UClass::ClassVTableHelperCtorCallerType)InternalVTableHelperCtorCaller, UOBJECT_CPPCLASS_STATICFUNCTIONS_FORCLASS(TClass), &TClass::Super::StaticClass, &TClass::WithinClass::StaticClass ); } return Z_Registration_Info_UClass_UAssetDefinitionDefault.InnerSingleton; } UClass* Z_Construct_UClass_UAssetDefinitionDefault_NoRegister() { return UAssetDefinitionDefault::GetPrivateStaticClass(); } struct Z_Construct_UClass_UAssetDefinitionDefault_Statics { #if WITH_METADATA static constexpr UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[] = { { "IncludePath", "AssetDefinitionDefault.h" }, { "ModuleRelativePath", "Public/AssetDefinitionDefault.h" }, }; #endif // WITH_METADATA // ********** Begin Class UAssetDefinitionDefault constinit property declarations ****************** // ********** End Class UAssetDefinitionDefault constinit property declarations ******************** static UObject* (*const DependentSingletons[])(); static constexpr FCppClassTypeInfoStatic StaticCppClassTypeInfo = { TCppClassTypeTraits::IsAbstract, }; static const UECodeGen_Private::FClassParams ClassParams; }; // struct Z_Construct_UClass_UAssetDefinitionDefault_Statics UObject* (*const Z_Construct_UClass_UAssetDefinitionDefault_Statics::DependentSingletons[])() = { (UObject* (*)())Z_Construct_UClass_UAssetDefinition, (UObject* (*)())Z_Construct_UPackage__Script_UnrealEd, }; static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionDefault_Statics::DependentSingletons) < 16); const UECodeGen_Private::FClassParams Z_Construct_UClass_UAssetDefinitionDefault_Statics::ClassParams = { &UAssetDefinitionDefault::StaticClass, nullptr, &StaticCppClassTypeInfo, DependentSingletons, nullptr, nullptr, nullptr, UE_ARRAY_COUNT(DependentSingletons), 0, 0, 0, 0x000800A1u, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAssetDefinitionDefault_Statics::Class_MetaDataParams), Z_Construct_UClass_UAssetDefinitionDefault_Statics::Class_MetaDataParams) }; void UAssetDefinitionDefault::StaticRegisterNativesUAssetDefinitionDefault() { } UClass* Z_Construct_UClass_UAssetDefinitionDefault() { if (!Z_Registration_Info_UClass_UAssetDefinitionDefault.OuterSingleton) { UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAssetDefinitionDefault.OuterSingleton, Z_Construct_UClass_UAssetDefinitionDefault_Statics::ClassParams); } return Z_Registration_Info_UClass_UAssetDefinitionDefault.OuterSingleton; } UAssetDefinitionDefault::UAssetDefinitionDefault() {} DEFINE_VTABLE_PTR_HELPER_CTOR_NS(, UAssetDefinitionDefault); UAssetDefinitionDefault::~UAssetDefinitionDefault() {} // ********** End Class UAssetDefinitionDefault **************************************************** // ********** Begin Registration ******************************************************************* struct Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h__Script_UnrealEd_Statics { static constexpr FClassRegisterCompiledInInfo ClassInfo[] = { { Z_Construct_UClass_UAssetDefinitionDefault, UAssetDefinitionDefault::StaticClass, TEXT("UAssetDefinitionDefault"), &Z_Registration_Info_UClass_UAssetDefinitionDefault, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAssetDefinitionDefault), 3464997454U) }, }; }; // Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h__Script_UnrealEd_Statics static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h__Script_UnrealEd_3632682133{ TEXT("/Script/UnrealEd"), Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h__Script_UnrealEd_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_Engine_Source_Editor_UnrealEd_Public_AssetDefinitionDefault_h__Script_UnrealEd_Statics::ClassInfo), nullptr, 0, nullptr, 0, }; // ********** End Registration ********************************************************************* PRAGMA_ENABLE_DEPRECATION_WARNINGS