// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "ThumbnailRendering/AnimBlueprintThumbnailRenderer.h" #ifdef UNREALED_AnimBlueprintThumbnailRenderer_generated_h #error "AnimBlueprintThumbnailRenderer.generated.h already included, missing '#pragma once' in AnimBlueprintThumbnailRenderer.h" #endif #define UNREALED_AnimBlueprintThumbnailRenderer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UAnimBlueprintThumbnailRenderer ****************************************** struct Z_Construct_UClass_UAnimBlueprintThumbnailRenderer_Statics; UNREALED_API UClass* Z_Construct_UClass_UAnimBlueprintThumbnailRenderer_NoRegister(); #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_22_INCLASS \ private: \ static void StaticRegisterNativesUAnimBlueprintThumbnailRenderer(); \ friend struct ::Z_Construct_UClass_UAnimBlueprintThumbnailRenderer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UNREALED_API UClass* ::Z_Construct_UClass_UAnimBlueprintThumbnailRenderer_NoRegister(); \ public: \ DECLARE_CLASS2(UAnimBlueprintThumbnailRenderer, UDefaultSizedThumbnailRenderer, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UnrealEd"), Z_Construct_UClass_UAnimBlueprintThumbnailRenderer_NoRegister) \ DECLARE_SERIALIZER(UAnimBlueprintThumbnailRenderer) #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_22_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UNREALED_API UAnimBlueprintThumbnailRenderer(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UAnimBlueprintThumbnailRenderer) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UNREALED_API, UAnimBlueprintThumbnailRenderer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UAnimBlueprintThumbnailRenderer); \ /** Deleted move- and copy-constructors, should never be used */ \ UAnimBlueprintThumbnailRenderer(UAnimBlueprintThumbnailRenderer&&) = delete; \ UAnimBlueprintThumbnailRenderer(const UAnimBlueprintThumbnailRenderer&) = delete; \ UNREALED_API virtual ~UAnimBlueprintThumbnailRenderer(); #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_19_PROLOG #define FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_22_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_22_INCLASS \ FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h_22_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UAnimBlueprintThumbnailRenderer; // ********** End Class UAnimBlueprintThumbnailRenderer ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Editor_UnrealEd_Classes_ThumbnailRendering_AnimBlueprintThumbnailRenderer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS