// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/WrapBoxSlot.h" #ifdef UMG_WrapBoxSlot_generated_h #error "WrapBoxSlot.generated.h already included, missing '#pragma once' in WrapBoxSlot.h" #endif #define UMG_WrapBoxSlot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FMargin; // ********** Begin Class UWrapBoxSlot ************************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetNewLine); \ DECLARE_FUNCTION(execSetVerticalAlignment); \ DECLARE_FUNCTION(execSetHorizontalAlignment); \ DECLARE_FUNCTION(execSetFillSpanWhenLessThan); \ DECLARE_FUNCTION(execSetFillEmptySpace); \ DECLARE_FUNCTION(execSetPadding); #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_ACCESSORS \ static void SetPadding_WrapperImpl(void* Object, const void* InValue); \ static void SetFillSpanWhenLessThan_WrapperImpl(void* Object, const void* InValue); \ static void SetHorizontalAlignment_WrapperImpl(void* Object, const void* InValue); \ static void SetVerticalAlignment_WrapperImpl(void* Object, const void* InValue); \ static void SetbFillEmptySpace_WrapperImpl(void* Object, const void* InValue); \ static void SetbForceNewLine_WrapperImpl(void* Object, const void* InValue); struct Z_Construct_UClass_UWrapBoxSlot_Statics; UMG_API UClass* Z_Construct_UClass_UWrapBoxSlot_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_INCLASS \ private: \ static void StaticRegisterNativesUWrapBoxSlot(); \ friend struct ::Z_Construct_UClass_UWrapBoxSlot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWrapBoxSlot_NoRegister(); \ public: \ DECLARE_CLASS2(UWrapBoxSlot, UPanelSlot, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWrapBoxSlot_NoRegister) \ DECLARE_SERIALIZER(UWrapBoxSlot) #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWrapBoxSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWrapBoxSlot) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWrapBoxSlot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWrapBoxSlot); \ /** Deleted move- and copy-constructors, should never be used */ \ UWrapBoxSlot(UWrapBoxSlot&&) = delete; \ UWrapBoxSlot(const UWrapBoxSlot&) = delete; \ UMG_API virtual ~UWrapBoxSlot(); #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_15_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h_18_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWrapBoxSlot; // ********** End Class UWrapBoxSlot *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_WrapBoxSlot_h PRAGMA_ENABLE_DEPRECATION_WARNINGS