// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Binding/States/WidgetStateBitfield.h" #ifdef UMG_WidgetStateBitfield_generated_h #error "WidgetStateBitfield.generated.h already included, missing '#pragma once' in WidgetStateBitfield.h" #endif #define UMG_WidgetStateBitfield_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWidgetStateBitfield ********************************************** struct Z_Construct_UScriptStruct_FWidgetStateBitfield_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateBitfield_h_24_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWidgetStateBitfield_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FWidgetStateBitfield; // ********** End ScriptStruct FWidgetStateBitfield ************************************************ #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_States_WidgetStateBitfield_h PRAGMA_ENABLE_DEPRECATION_WARNINGS