// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/WidgetAnimationDelegateBinding.h" #ifdef UMG_WidgetAnimationDelegateBinding_generated_h #error "WidgetAnimationDelegateBinding.generated.h already included, missing '#pragma once' in WidgetAnimationDelegateBinding.h" #endif #define UMG_WidgetAnimationDelegateBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FBlueprintWidgetAnimationDelegateBinding ************************** struct Z_Construct_UScriptStruct_FBlueprintWidgetAnimationDelegateBinding_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_16_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FBlueprintWidgetAnimationDelegateBinding_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FBlueprintWidgetAnimationDelegateBinding; // ********** End ScriptStruct FBlueprintWidgetAnimationDelegateBinding **************************** // ********** Begin Class UWidgetAnimationDelegateBinding ****************************************** struct Z_Construct_UClass_UWidgetAnimationDelegateBinding_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetAnimationDelegateBinding_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_42_INCLASS \ private: \ static void StaticRegisterNativesUWidgetAnimationDelegateBinding(); \ friend struct ::Z_Construct_UClass_UWidgetAnimationDelegateBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetAnimationDelegateBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetAnimationDelegateBinding, UDynamicBlueprintBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetAnimationDelegateBinding_NoRegister) \ DECLARE_SERIALIZER(UWidgetAnimationDelegateBinding) #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_42_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetAnimationDelegateBinding(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetAnimationDelegateBinding) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetAnimationDelegateBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetAnimationDelegateBinding); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetAnimationDelegateBinding(UWidgetAnimationDelegateBinding&&) = delete; \ UWidgetAnimationDelegateBinding(const UWidgetAnimationDelegateBinding&) = delete; \ UMG_API virtual ~UWidgetAnimationDelegateBinding(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_39_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_42_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_42_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h_42_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetAnimationDelegateBinding; // ********** End Class UWidgetAnimationDelegateBinding ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationDelegateBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS