// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/WidgetAnimationBinding.h" #ifdef UMG_WidgetAnimationBinding_generated_h #error "WidgetAnimationBinding.generated.h already included, missing '#pragma once' in WidgetAnimationBinding.h" #endif #define UMG_WidgetAnimationBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FWidgetAnimationBinding ******************************************* struct Z_Construct_UScriptStruct_FWidgetAnimationBinding_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationBinding_h_28_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FWidgetAnimationBinding_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FWidgetAnimationBinding; // ********** End ScriptStruct FWidgetAnimationBinding ********************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimationBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS