// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/WidgetAnimation.h" #ifdef UMG_WidgetAnimation_generated_h #error "WidgetAnimation.generated.h already included, missing '#pragma once' in WidgetAnimation.h" #endif #define UMG_WidgetAnimation_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UUserWidget; // ********** Begin Class UWidgetAnimation ********************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_RPC_WRAPPERS \ DECLARE_FUNCTION(execUnbindAllFromAnimationFinished); \ DECLARE_FUNCTION(execUnbindFromAnimationFinished); \ DECLARE_FUNCTION(execBindToAnimationFinished); \ DECLARE_FUNCTION(execUnbindAllFromAnimationStarted); \ DECLARE_FUNCTION(execUnbindFromAnimationStarted); \ DECLARE_FUNCTION(execBindToAnimationStarted); \ DECLARE_FUNCTION(execGetEndTime); \ DECLARE_FUNCTION(execGetStartTime); struct Z_Construct_UClass_UWidgetAnimation_Statics; UMG_API UClass* Z_Construct_UClass_UWidgetAnimation_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_INCLASS \ private: \ static void StaticRegisterNativesUWidgetAnimation(); \ friend struct ::Z_Construct_UClass_UWidgetAnimation_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UWidgetAnimation_NoRegister(); \ public: \ DECLARE_CLASS2(UWidgetAnimation, UMovieSceneSequence, COMPILED_IN_FLAGS(0 | CLASS_Config), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UWidgetAnimation_NoRegister) \ DECLARE_SERIALIZER(UWidgetAnimation) #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UWidgetAnimation(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UWidgetAnimation) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UWidgetAnimation); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UWidgetAnimation); \ /** Deleted move- and copy-constructors, should never be used */ \ UWidgetAnimation(UWidgetAnimation&&) = delete; \ UWidgetAnimation(const UWidgetAnimation&) = delete; \ UMG_API virtual ~UWidgetAnimation(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_24_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h_27_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UWidgetAnimation; // ********** End Class UWidgetAnimation *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_WidgetAnimation_h PRAGMA_ENABLE_DEPRECATION_WARNINGS