// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Binding/VisibilityBinding.h" #ifdef UMG_VisibilityBinding_generated_h #error "VisibilityBinding.generated.h already included, missing '#pragma once' in VisibilityBinding.h" #endif #define UMG_VisibilityBinding_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS enum class ESlateVisibility : uint8; // ********** Begin Class UVisibilityBinding ******************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execGetValue); struct Z_Construct_UClass_UVisibilityBinding_Statics; UMG_API UClass* Z_Construct_UClass_UVisibilityBinding_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUVisibilityBinding(); \ friend struct ::Z_Construct_UClass_UVisibilityBinding_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UVisibilityBinding_NoRegister(); \ public: \ DECLARE_CLASS2(UVisibilityBinding, UPropertyBinding, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UVisibilityBinding_NoRegister) \ DECLARE_SERIALIZER(UVisibilityBinding) #define FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UVisibilityBinding(UVisibilityBinding&&) = delete; \ UVisibilityBinding(const UVisibilityBinding&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UVisibilityBinding); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVisibilityBinding); \ DEFINE_DEFAULT_CONSTRUCTOR_CALL(UVisibilityBinding) \ UMG_API virtual ~UVisibilityBinding(); #define FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_14_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h_17_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVisibilityBinding; // ********** End Class UVisibilityBinding ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Binding_VisibilityBinding_h PRAGMA_ENABLE_DEPRECATION_WARNINGS