// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/VerticalBox.h" #ifdef UMG_VerticalBox_generated_h #error "VerticalBox.generated.h already included, missing '#pragma once' in VerticalBox.h" #endif #define UMG_VerticalBox_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UVerticalBoxSlot; class UWidget; // ********** Begin Class UVerticalBox ************************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_RPC_WRAPPERS \ DECLARE_FUNCTION(execAddChildToVerticalBox); struct Z_Construct_UClass_UVerticalBox_Statics; UMG_API UClass* Z_Construct_UClass_UVerticalBox_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_INCLASS \ private: \ static void StaticRegisterNativesUVerticalBox(); \ friend struct ::Z_Construct_UClass_UVerticalBox_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UVerticalBox_NoRegister(); \ public: \ DECLARE_CLASS2(UVerticalBox, UPanelWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UVerticalBox_NoRegister) \ DECLARE_SERIALIZER(UVerticalBox) #define FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UVerticalBox(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UVerticalBox) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UVerticalBox); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UVerticalBox); \ /** Deleted move- and copy-constructors, should never be used */ \ UVerticalBox(UVerticalBox&&) = delete; \ UVerticalBox(const UVerticalBox&) = delete; \ UMG_API virtual ~UVerticalBox(); #define FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_21_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h_24_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UVerticalBox; // ********** End Class UVerticalBox *************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_VerticalBox_h PRAGMA_ENABLE_DEPRECATION_WARNINGS