// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/UMGSequenceTickManager.h" #ifdef UMG_UMGSequenceTickManager_generated_h #error "UMGSequenceTickManager.generated.h already included, missing '#pragma once' in UMGSequenceTickManager.h" #endif #define UMG_UMGSequenceTickManager_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin ScriptStruct FSequenceTickManagerWidgetData ************************************ struct Z_Construct_UScriptStruct_FSequenceTickManagerWidgetData_Statics; #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_19_GENERATED_BODY \ friend struct ::Z_Construct_UScriptStruct_FSequenceTickManagerWidgetData_Statics; \ UMG_API static class UScriptStruct* StaticStruct(); struct FSequenceTickManagerWidgetData; // ********** End ScriptStruct FSequenceTickManagerWidgetData ************************************** // ********** Begin Class UUMGSequenceTickManager ************************************************** struct Z_Construct_UClass_UUMGSequenceTickManager_Statics; UMG_API UClass* Z_Construct_UClass_UUMGSequenceTickManager_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_36_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUUMGSequenceTickManager(); \ friend struct ::Z_Construct_UClass_UUMGSequenceTickManager_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UUMGSequenceTickManager_NoRegister(); \ public: \ DECLARE_CLASS2(UUMGSequenceTickManager, UObject, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUMGSequenceTickManager_NoRegister) \ DECLARE_SERIALIZER(UUMGSequenceTickManager) #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_36_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UUMGSequenceTickManager(UUMGSequenceTickManager&&) = delete; \ UUMGSequenceTickManager(const UUMGSequenceTickManager&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UUMGSequenceTickManager); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUMGSequenceTickManager); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUMGSequenceTickManager) \ UMG_API virtual ~UUMGSequenceTickManager(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_32_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_36_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_36_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h_36_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUMGSequenceTickManager; // ********** End Class UUMGSequenceTickManager **************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequenceTickManager_h PRAGMA_ENABLE_DEPRECATION_WARNINGS