// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/UMGSequencePlayer.h" #ifdef UMG_UMGSequencePlayer_generated_h #error "UMGSequencePlayer.generated.h already included, missing '#pragma once' in UMGSequencePlayer.h" #endif #define UMG_UMGSequencePlayer_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UUMGSequencePlayer ******************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ DECLARE_FUNCTION(execSetUserTag); \ DECLARE_FUNCTION(execGetUserTag); struct Z_Construct_UClass_UUMGSequencePlayer_Statics; UMG_API UClass* Z_Construct_UClass_UUMGSequencePlayer_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUUMGSequencePlayer(); \ friend struct ::Z_Construct_UClass_UUMGSequencePlayer_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UUMGSequencePlayer_NoRegister(); \ public: \ DECLARE_CLASS2(UUMGSequencePlayer, UObject, COMPILED_IN_FLAGS(0 | CLASS_Transient), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UUMGSequencePlayer_NoRegister) \ DECLARE_SERIALIZER(UUMGSequencePlayer) #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UUMGSequencePlayer(UUMGSequencePlayer&&) = delete; \ UUMGSequencePlayer(const UUMGSequencePlayer&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UUMGSequencePlayer); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UUMGSequencePlayer); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UUMGSequencePlayer) \ UMG_API virtual ~UUMGSequencePlayer(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_18_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_RPC_WRAPPERS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h_21_ENHANCED_CONSTRUCTORS \ private: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UUMGSequencePlayer; // ********** End Class UUMGSequencePlayer ********************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_UMGSequencePlayer_h PRAGMA_ENABLE_DEPRECATION_WARNINGS