// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Blueprint/UMGSequencePlayMode.h" #ifdef UMG_UMGSequencePlayMode_generated_h #error "UMGSequencePlayMode.generated.h already included, missing '#pragma once' in UMGSequencePlayMode.h" #endif #define UMG_UMGSequencePlayMode_generated_h #include "Templates/IsUEnumClass.h" #include "UObject/ObjectMacros.h" #include "UObject/ReflectedTypeAccessors.h" #include "Templates/NoDestroy.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Blueprint_UMGSequencePlayMode_h // ********** Begin Enum EUMGSequencePlayMode ****************************************************** #define FOREACH_ENUM_EUMGSEQUENCEPLAYMODE(op) \ op(EUMGSequencePlayMode::Forward) \ op(EUMGSequencePlayMode::Reverse) \ op(EUMGSequencePlayMode::PingPong) namespace EUMGSequencePlayMode { enum Type : int; } template<> UMG_NON_ATTRIBUTED_API UEnum* StaticEnum(); // ********** End Enum EUMGSequencePlayMode ******************************************************** PRAGMA_ENABLE_DEPRECATION_WARNINGS