// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/PanelSlot.h" #ifdef UMG_PanelSlot_generated_h #error "PanelSlot.generated.h already included, missing '#pragma once' in PanelSlot.h" #endif #define UMG_PanelSlot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UWidget; // ********** Begin Class UPanelSlot *************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_RPC_WRAPPERS \ DECLARE_FUNCTION(execGetContent); struct Z_Construct_UClass_UPanelSlot_Statics; UMG_API UClass* Z_Construct_UClass_UPanelSlot_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_INCLASS \ private: \ static void StaticRegisterNativesUPanelSlot(); \ friend struct ::Z_Construct_UClass_UPanelSlot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UPanelSlot_NoRegister(); \ public: \ DECLARE_CLASS2(UPanelSlot, UVisual, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UPanelSlot_NoRegister) \ DECLARE_SERIALIZER(UPanelSlot) #define FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UPanelSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UPanelSlot) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UPanelSlot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UPanelSlot); \ /** Deleted move- and copy-constructors, should never be used */ \ UPanelSlot(UPanelSlot&&) = delete; \ UPanelSlot(const UPanelSlot&) = delete; \ UMG_API virtual ~UPanelSlot(); #define FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_11_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h_14_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UPanelSlot; // ********** End Class UPanelSlot ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_PanelSlot_h PRAGMA_ENABLE_DEPRECATION_WARNINGS