// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/Overlay.h" #ifdef UMG_Overlay_generated_h #error "Overlay.generated.h already included, missing '#pragma once' in Overlay.h" #endif #define UMG_Overlay_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS class UOverlaySlot; class UWidget; // ********** Begin Class UOverlay ***************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_RPC_WRAPPERS \ DECLARE_FUNCTION(execReplaceOverlayChildAt); \ DECLARE_FUNCTION(execAddChildToOverlay); struct Z_Construct_UClass_UOverlay_Statics; UMG_API UClass* Z_Construct_UClass_UOverlay_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_INCLASS \ private: \ static void StaticRegisterNativesUOverlay(); \ friend struct ::Z_Construct_UClass_UOverlay_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UOverlay_NoRegister(); \ public: \ DECLARE_CLASS2(UOverlay, UPanelWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UOverlay_NoRegister) \ DECLARE_SERIALIZER(UOverlay) #define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UOverlay(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UOverlay) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UOverlay); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UOverlay); \ /** Deleted move- and copy-constructors, should never be used */ \ UOverlay(UOverlay&&) = delete; \ UOverlay(const UOverlay&) = delete; \ UMG_API virtual ~UOverlay(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_17_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UOverlay; // ********** End Class UOverlay ******************************************************************* #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Overlay_h PRAGMA_ENABLE_DEPRECATION_WARNINGS