// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/NamedSlot.h" #ifdef UMG_NamedSlot_generated_h #error "NamedSlot.generated.h already included, missing '#pragma once' in NamedSlot.h" #endif #define UMG_NamedSlot_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UNamedSlot *************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_ARCHIVESERIALIZER \ DECLARE_FSTRUCTUREDARCHIVE_SERIALIZER(UNamedSlot, UMG_API) struct Z_Construct_UClass_UNamedSlot_Statics; UMG_API UClass* Z_Construct_UClass_UNamedSlot_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_INCLASS \ private: \ static void StaticRegisterNativesUNamedSlot(); \ friend struct ::Z_Construct_UClass_UNamedSlot_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UNamedSlot_NoRegister(); \ public: \ DECLARE_CLASS2(UNamedSlot, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UNamedSlot_NoRegister) \ DECLARE_SERIALIZER(UNamedSlot) \ FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_ARCHIVESERIALIZER #define FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UNamedSlot(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UNamedSlot) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UNamedSlot); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UNamedSlot); \ /** Deleted move- and copy-constructors, should never be used */ \ UNamedSlot(UNamedSlot&&) = delete; \ UNamedSlot(const UNamedSlot&) = delete; \ UMG_API virtual ~UNamedSlot(); #define FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_17_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h_20_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UNamedSlot; // ********** End Class UNamedSlot ***************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_NamedSlot_h PRAGMA_ENABLE_DEPRECATION_WARNINGS