// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Animation/MovieSceneWidgetMaterialSystem.h" #ifdef UMG_MovieSceneWidgetMaterialSystem_generated_h #error "MovieSceneWidgetMaterialSystem.generated.h already included, missing '#pragma once' in MovieSceneWidgetMaterialSystem.h" #endif #define UMG_MovieSceneWidgetMaterialSystem_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UMovieSceneWidgetMaterialSystem ****************************************** struct Z_Construct_UClass_UMovieSceneWidgetMaterialSystem_Statics; UMG_API UClass* Z_Construct_UClass_UMovieSceneWidgetMaterialSystem_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_77_INCLASS_NO_PURE_DECLS \ private: \ static void StaticRegisterNativesUMovieSceneWidgetMaterialSystem(); \ friend struct ::Z_Construct_UClass_UMovieSceneWidgetMaterialSystem_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UMovieSceneWidgetMaterialSystem_NoRegister(); \ public: \ DECLARE_CLASS2(UMovieSceneWidgetMaterialSystem, UMovieSceneEntitySystem, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UMovieSceneWidgetMaterialSystem_NoRegister) \ DECLARE_SERIALIZER(UMovieSceneWidgetMaterialSystem) \ virtual UObject* _getUObject() const override { return const_cast(this); } #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_77_ENHANCED_CONSTRUCTORS \ /** Deleted move- and copy-constructors, should never be used */ \ UMovieSceneWidgetMaterialSystem(UMovieSceneWidgetMaterialSystem&&) = delete; \ UMovieSceneWidgetMaterialSystem(const UMovieSceneWidgetMaterialSystem&) = delete; \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UMovieSceneWidgetMaterialSystem); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UMovieSceneWidgetMaterialSystem); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UMovieSceneWidgetMaterialSystem) \ UMG_API virtual ~UMovieSceneWidgetMaterialSystem(); #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_70_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_77_GENERATED_BODY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_77_INCLASS_NO_PURE_DECLS \ FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h_77_ENHANCED_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UMovieSceneWidgetMaterialSystem; // ********** End Class UMovieSceneWidgetMaterialSystem ******************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Animation_MovieSceneWidgetMaterialSystem_h PRAGMA_ENABLE_DEPRECATION_WARNINGS