// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/InvalidationBox.h" #ifdef UMG_InvalidationBox_generated_h #error "InvalidationBox.generated.h already included, missing '#pragma once' in InvalidationBox.h" #endif #define UMG_InvalidationBox_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UInvalidationBox ********************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetCanCache); \ DECLARE_FUNCTION(execGetCanCache); \ DECLARE_FUNCTION(execInvalidateCache); #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_ACCESSORS \ static void GetbCanCache_WrapperImpl(const void* Object, void* OutValue); \ static void SetbCanCache_WrapperImpl(void* Object, const void* InValue); struct Z_Construct_UClass_UInvalidationBox_Statics; UMG_API UClass* Z_Construct_UClass_UInvalidationBox_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_INCLASS \ private: \ static void StaticRegisterNativesUInvalidationBox(); \ friend struct ::Z_Construct_UClass_UInvalidationBox_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UInvalidationBox_NoRegister(); \ public: \ DECLARE_CLASS2(UInvalidationBox, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UInvalidationBox_NoRegister) \ DECLARE_SERIALIZER(UInvalidationBox) #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UInvalidationBox(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UInvalidationBox) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UInvalidationBox); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UInvalidationBox); \ /** Deleted move- and copy-constructors, should never be used */ \ UInvalidationBox(UInvalidationBox&&) = delete; \ UInvalidationBox(const UInvalidationBox&) = delete; \ UMG_API virtual ~UInvalidationBox(); #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_18_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h_21_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UInvalidationBox; // ********** End Class UInvalidationBox *********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_InvalidationBox_h PRAGMA_ENABLE_DEPRECATION_WARNINGS