// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/CircularThrobber.h" #ifdef UMG_CircularThrobber_generated_h #error "CircularThrobber.generated.h already included, missing '#pragma once' in CircularThrobber.h" #endif #define UMG_CircularThrobber_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS // ********** Begin Class UCircularThrobber ******************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetRadius); \ DECLARE_FUNCTION(execSetPeriod); \ DECLARE_FUNCTION(execSetNumberOfPieces); #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_ACCESSORS \ static void GetNumberOfPieces_WrapperImpl(const void* Object, void* OutValue); \ static void SetNumberOfPieces_WrapperImpl(void* Object, const void* InValue); \ static void GetPeriod_WrapperImpl(const void* Object, void* OutValue); \ static void SetPeriod_WrapperImpl(void* Object, const void* InValue); \ static void GetRadius_WrapperImpl(const void* Object, void* OutValue); \ static void SetRadius_WrapperImpl(void* Object, const void* InValue); \ static void GetImage_WrapperImpl(const void* Object, void* OutValue); \ static void SetImage_WrapperImpl(void* Object, const void* InValue); struct Z_Construct_UClass_UCircularThrobber_Statics; UMG_API UClass* Z_Construct_UClass_UCircularThrobber_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_INCLASS \ private: \ static void StaticRegisterNativesUCircularThrobber(); \ friend struct ::Z_Construct_UClass_UCircularThrobber_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UCircularThrobber_NoRegister(); \ public: \ DECLARE_CLASS2(UCircularThrobber, UWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UCircularThrobber_NoRegister) \ DECLARE_SERIALIZER(UCircularThrobber) #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UCircularThrobber(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UCircularThrobber) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UCircularThrobber); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UCircularThrobber); \ /** Deleted move- and copy-constructors, should never be used */ \ UCircularThrobber(UCircularThrobber&&) = delete; \ UCircularThrobber(const UCircularThrobber&) = delete; \ UMG_API virtual ~UCircularThrobber(); #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_21_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h_24_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UCircularThrobber; // ********** End Class UCircularThrobber ********************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_CircularThrobber_h PRAGMA_ENABLE_DEPRECATION_WARNINGS