// Copyright Epic Games, Inc. All Rights Reserved. /*=========================================================================== Generated code exported from UnrealHeaderTool. DO NOT modify this manually! Edit the corresponding .h files instead! ===========================================================================*/ // IWYU pragma: private, include "Components/Button.h" #ifdef UMG_Button_generated_h #error "Button.generated.h already included, missing '#pragma once' in Button.h" #endif #define UMG_Button_generated_h #include "UObject/ObjectMacros.h" #include "UObject/ScriptMacros.h" PRAGMA_DISABLE_DEPRECATION_WARNINGS struct FButtonStyle; struct FLinearColor; // ********** Begin Delegate FOnButtonClickedEvent ************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_18_DELEGATE \ UMG_API void FOnButtonClickedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonClickedEvent); // ********** End Delegate FOnButtonClickedEvent *************************************************** // ********** Begin Delegate FOnButtonPressedEvent ************************************************* #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_19_DELEGATE \ UMG_API void FOnButtonPressedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonPressedEvent); // ********** End Delegate FOnButtonPressedEvent *************************************************** // ********** Begin Delegate FOnButtonReleasedEvent ************************************************ #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_20_DELEGATE \ UMG_API void FOnButtonReleasedEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonReleasedEvent); // ********** End Delegate FOnButtonReleasedEvent ************************************************** // ********** Begin Delegate FOnButtonHoverEvent *************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_21_DELEGATE \ UMG_API void FOnButtonHoverEvent_DelegateWrapper(const FMulticastScriptDelegate& OnButtonHoverEvent); // ********** End Delegate FOnButtonHoverEvent ***************************************************** // ********** Begin Class UButton ****************************************************************** #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \ DECLARE_FUNCTION(execSetAllowDragDrop); \ DECLARE_FUNCTION(execSetPressMethod); \ DECLARE_FUNCTION(execSetTouchMethod); \ DECLARE_FUNCTION(execSetClickMethod); \ DECLARE_FUNCTION(execIsPressed); \ DECLARE_FUNCTION(execSetBackgroundColor); \ DECLARE_FUNCTION(execSetColorAndOpacity); \ DECLARE_FUNCTION(execSetStyle); #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \ static void GetWidgetStyle_WrapperImpl(const void* Object, void* OutValue); \ static void SetWidgetStyle_WrapperImpl(void* Object, const void* InValue); \ static void GetColorAndOpacity_WrapperImpl(const void* Object, void* OutValue); \ static void SetColorAndOpacity_WrapperImpl(void* Object, const void* InValue); \ static void GetBackgroundColor_WrapperImpl(const void* Object, void* OutValue); \ static void SetBackgroundColor_WrapperImpl(void* Object, const void* InValue); \ static void GetClickMethod_WrapperImpl(const void* Object, void* OutValue); \ static void SetClickMethod_WrapperImpl(void* Object, const void* InValue); \ static void GetTouchMethod_WrapperImpl(const void* Object, void* OutValue); \ static void SetTouchMethod_WrapperImpl(void* Object, const void* InValue); \ static void GetPressMethod_WrapperImpl(const void* Object, void* OutValue); \ static void SetPressMethod_WrapperImpl(void* Object, const void* InValue); \ static void GetIsFocusable_WrapperImpl(const void* Object, void* OutValue); struct Z_Construct_UClass_UButton_Statics; UMG_API UClass* Z_Construct_UClass_UButton_NoRegister(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \ private: \ static void StaticRegisterNativesUButton(); \ friend struct ::Z_Construct_UClass_UButton_Statics; \ static UClass* GetPrivateStaticClass(); \ friend UMG_API UClass* ::Z_Construct_UClass_UButton_NoRegister(); \ public: \ DECLARE_CLASS2(UButton, UContentWidget, COMPILED_IN_FLAGS(0), CASTCLASS_None, TEXT("/Script/UMG"), Z_Construct_UClass_UButton_NoRegister) \ DECLARE_SERIALIZER(UButton) #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \ /** Standard constructor, called after all reflected properties have been initialized */ \ UMG_API UButton(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \ DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(UButton) \ DECLARE_VTABLE_PTR_HELPER_CTOR(UMG_API, UButton); \ DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(UButton); \ /** Deleted move- and copy-constructors, should never be used */ \ UButton(UButton&&) = delete; \ UButton(const UButton&) = delete; \ UMG_API virtual ~UButton(); #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_31_PROLOG #define FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_GENERATED_BODY_LEGACY \ PRAGMA_DISABLE_DEPRECATION_WARNINGS \ public: \ FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_RPC_WRAPPERS \ FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_ACCESSORS \ FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_INCLASS \ FID_Engine_Source_Runtime_UMG_Public_Components_Button_h_34_STANDARD_CONSTRUCTORS \ public: \ PRAGMA_ENABLE_DEPRECATION_WARNINGS class UButton; // ********** End Class UButton ******************************************************************** #undef CURRENT_FILE_ID #define CURRENT_FILE_ID FID_Engine_Source_Runtime_UMG_Public_Components_Button_h PRAGMA_ENABLE_DEPRECATION_WARNINGS